Courtesy Wizards of the Coast, Art by David Tidd & Mark Tidd Since there is an arcanist in the party, it’s very likely her knowledge came from somewhere. She is a wizard, not a sorcerer, meaning her abilities came to her through study rather than appearing spontaneously. The knowledge of wizards in the lands beyond… Continue reading Beyond the Vale: The Tower of the Arcane
Tag: tabletop
Into the Nentir Vale: Part 7
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into the Nentir Vale: Part 7
After the Empire
During our last D&D session, I tried to expand a bit on the history of the land outside of the Nentir Vale. My players, ever helpful, asked me to put everything down in a post they could read rather than having me go through it when they should rightly be slaying monsters and collecting loot.… Continue reading After the Empire
Into The Nentir Vale: Part 6
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into The Nentir Vale: Part 6
Beyond the Nentir Vale
No D&D this week, but I took the opportunity to expand a bit on the geography and current events beyond the Nentir Vale (pictured above). The map I’ve sketched is on graph paper in pencil, and I don’t have access to a scanner yet. North of the Vale The orcs that brought the Bloodspear War… Continue reading Beyond the Nentir Vale
Into The Nentir Vale: Part 5
The Nentir Vale is a campaign setting provided to new players of Dungeons & Dragons 4th Edition. It’s present in the Red Box and most of the starting materials. For a party almost all completely new to D&D and a DM re-familiarizing himself with the latest edition, it’s a great place to start a campaign.… Continue reading Into The Nentir Vale: Part 5
Opening the Dungeon Master's Kit
Thanks to my attendance at MEPAcon this past weekend and the generous guys of the Portal Comics & Gaming in Bethlehem, I now own the Dungeon Master’s Kit, a D&D Essentials product in the vein of the new Red Box and the Monster Vault. The party is returning to the Nentir Vale tonight, and while… Continue reading Opening the Dungeon Master's Kit
MEPAcon Fall 2010 After-Action Report
In Pennsylvania’s northern reaches, amongst mountains wreathed in fog and criss-crossing freeways, the Ramada at Clark’s Summit feels like a secluded retreat from big-city civilization. It’s a nice hotel in an interesting position, and twice a year it plays host to the Mid-Eastern Pennsylvania gaming convention, a.k.a. MEPAcon. This was my first experience at this… Continue reading MEPAcon Fall 2010 After-Action Report
Surviving a Convention
It’s been a while since I’ve attended a convention of any kind. Gaming and other geek conventions differ from writing conferences and business convocations in several ways. They tend to be a bit more fun and free-form. It’s easy to lose track of time, belongings or personal needs & hygiene in the encapsulated environment of… Continue reading Surviving a Convention
Opening the Monster Vault
Image courtesy Worlds of D&D The adventures of our intrepid heroes in the Nentir Vale will continue, probably when Melanie Goodmelon’s player returns from vacation in New Orleans. In the meantime, Andrasian’s player and myself happened across a great discovery. Not due out for another week to most retailers, a local store got a copy… Continue reading Opening the Monster Vault