In Filamena‘s Maschine Zeit game, I’ve put together a completely manic and caustic combination of Hunter S. Thompson and Spider Jerusalem. One of the groups in the game, the Independent Media, operates under the collective moniker of “S.L. Clemins” as a measure of protection. This guy, though? Don’t go in for that. (Warning: adult language… Continue reading Maschine Zeit: "I'm gay for Twain."
Tag: tabletop
Maschine Zeit: A Preview
Here’s a few of the reasons why I’m excited by Maschine Zeit, and you should be too. Good Scary Writing & Scary Good Writing The best horror stories do not rely on jump-out in-your-face scares. They don’t base themselves entirely on bloodshed or gore. The effective use of stillness and partially illumination of the unknown… Continue reading Maschine Zeit: A Preview
Things to Come
With work kicked into high gear since the departure of two friends, this week’s IT CAME FROM NETFLIX! has unfortunately been delayed. I do, however, have some good news to share related to my nascent career as a writer. I responded to an advert from Polymancer Studios which said they were looking for writers and… Continue reading Things to Come
Everything's Cooler in Space: Saturn
This will probably be my last ‘Cooler in Space’ post for a bit. I’m going to do my utmost to focus on a single major project at a time. Certainly, if something comes along for which I’ll be paid, I’ll shift my focus there, but the point is that I should take something from beginning… Continue reading Everything's Cooler in Space: Saturn
IT CAME FROM NETFLIX! The Mutant Chronicles
[audio:http://www.blueinkalchemy.com/uploads/mutant_chronicles.mp3] Adaptations are a good way to cull an established audience from one medium and transplant them into another to generate more revenue and attention for a given work. Just look at the success of The Lord of the Rings, Iron Man and even Twilight. Novels, comic books, even toys have had some success moving… Continue reading IT CAME FROM NETFLIX! The Mutant Chronicles
Everything's Cooler in Space, even Canned Goods!
My work computer decided there was no point in being productive after the old UPS finally kicked the bucket. So, since I have very little time at the moment, here’s a look at some of the Perks I’ve dreamed up for the sci-fi tabletop RPG. Enjoy. Perks Perks are either passive or active. Passive Perks… Continue reading Everything's Cooler in Space, even Canned Goods!
Everything's Cooler in Space: Sources of Conflict
“All drama is conflict” according to an old saying. That’s why combat features so prominently in gaming situations – it’s easy to have something feel dramatic when the player’s getting shot at. However, the drama and combat should grow organically from the setting and story, rather than just happening when things get dull. To that… Continue reading Everything's Cooler in Space: Sources of Conflict
Escapist Video Contest
Well, the entries are up, and “Powerless” is among them. It’s currently on the 3rd of 4 pages of what appear to be very solid entries. You can leave comments here and vote (if you think it deserves it) here. In retrospect, there’s more I could have done with it. 8:15 AM One comment so… Continue reading Escapist Video Contest
Works in Progress IV: Now With Pictures!
I don’t want to be the kind of writer who blames an abstract personification for their shortcomings. I know for a fact that I need to work on my time management and maintaining motivation & energy when I get home from the day job, so that my writing can continue and I’ll have more pebbles… Continue reading Works in Progress IV: Now With Pictures!
Round the Table: Random is Random
There’s something Justin mentioned yesterday that ties into something that’s been on my mind. In working with games and even brewing the idea for one of my own design, I’ve had to think about the role & use of random chance in a gaming environment. Mortal beings are fallible. They miss targets. Fat-finger passwords. Slip… Continue reading Round the Table: Random is Random