With Heart of the Swarm out, I’d love to bring back The Art of Thor. StarCraft gameplay remains a high-level technical skill, believe it or not, especially if one wants to play against other people with any sort of competency. That sort of mental calisthenics has all sorts of ancillary benefits, moreso than what’s provided… Continue reading Return of the Art of Thor?
Tag: The Art of Thor
The Future of the Art of Thor
Okay. I have no idea if this is actually going to work. I haven’t played StarCraft 2 in weeks, mostly because I’ve been taking it too seriously. It’ s one thing to want to improve one’s performance and quite another when it overshadows having fun in a game or making time for other distractions. I… Continue reading The Future of the Art of Thor
The Art of Thor: Close Air Support
He who is skilled in attack flashes forth from the topmost heights of heaven. StarCraft 2 encourages aggressive play. It’s why we see so many infantry rushes. But your foot soldiers are not the only weapons at your disposal if you want to bring the battle to a swift end. Not every player will agree,… Continue reading The Art of Thor: Close Air Support
The Art of Thor: Attacking Strategy
Ghosts are the sort of units made for this type of attack. Art by Shiramune Thus, what is of supreme importance in war is to attack the enemy’s strategy. The very genre of StarCraft 2 lends it and the study of its nuances to tactical reasoning. It’s called a real-time strategy game for a reason.… Continue reading The Art of Thor: Attacking Strategy
The Art of Thor: Talking Terrain
Siege tanks love some high ground. With regard to narrow passes, if you can occupy them first, let them be strongly garrisoned and await the advent of the enemy.* Should the army forestall you in occupying a pass, do not go after him if the pass is fully garrisoned, but only if it is weakly… Continue reading The Art of Thor: Talking Terrain
The Art of Thor: The Tortoise and the Hare
The Viking: Fast, smashing anti-air missiles, wide vision area. Great for both offense & defense. The Art of War teaches us to rely not on the likelihood of our enemy’s not coming, but on our own readiness to recieve our enemy; not on the chance of our enemy’s not attacking, but rather on the fact… Continue reading The Art of Thor: The Tortoise and the Hare
The Art of Thor: Ah, The Power of Cheese
“Hmm… that Probe looks suspicious. I better question it. With my gun.” “Speed is the essence of war. Take advantage of the enemy’s unpreparedness; travel by unexpected routes and strike him where he has taken no precautions.” This concept will be nothing new for StarCraft players. On a conceptual level, things of this nature have… Continue reading The Art of Thor: Ah, The Power of Cheese
The Art of Thor: Build to Attack
You don’t build stuff like this just because it looks cool. There is no instance of a nation benefiting from prolonged warfare. It’s tempting to get ahead of ourselves. It’s why folks rack up debt. In the context of StarCraft 2, though, you may begin to think that what you’re doing in the process of… Continue reading The Art of Thor: Build to Attack
The Art of Thor: Don't Panic!
Choose your moves carefully. To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. It’s difficult not to panic when you’re being shot at. It may seem an obvious statement, and I don’t wish to downplay the severity of real-world situations in… Continue reading The Art of Thor: Don't Panic!
The Art of Thor: Spend, Spend, Spend
Somebody’s gotta feed these boys before they go out fightin’, and that somebody is you. Thus, though we have heard of stupid haste in war, cleverness has never been associated with long delays. You don’t get bonus points for unspent resources at the end of a match. It’s a concept that can be difficult for… Continue reading The Art of Thor: Spend, Spend, Spend